19 Nisan 2009 Pazar

Maps

Located in north Midless. When the land was discovered, there were no survivors left. It is a battle colony and due to the brutal cold is populated with mammals and the undead frequently appear


Bloody Ice

Nation War

Flyffversion 11 is with us.We have updated Accessories, Clockwork Armors, Pets, Collectors, 2nd Job Change, Monsters, Maps, Upgrading, Quests, Cash Shop items, PVP , PK, PVPArena.
How it all began.......A long time ago, the Five Gods of Lais created a world called Roika. In Roika there was an abundance of life in its waters and its lands. The Five Gods brought forth the Human race after creating the plants, animals, and the other races of Roika. The Gods of Lais did not wish to be revered by the humans. They preferred to have a simple and harmonious relationship with them. Roika was truly then a world of peace and balance.After some time, the Gods of Lais decided to leave for another world. In order to preserve the beauty of Roika, the Gods of Lais handed over the land-revolution method and the core part of the revolution-genesis-gear to the kind race of the Dwarves. At the same time, they also created the Comedian-Clown who was able to bring harmony and happiness to the inhabitants of Roika. With that, Roika retained its luster even after the departure of the Five Gods.
However, the Comedian-Clown created by the Gods of Lais had difficulty in bringing happiness to all the inhabitants of Roika. To help him with the task, the Comedian-Clown split itself into three personalities - Ipuli the Master of Intellect and Imagination, Bobor the Master of Light and Color, and Shelid the Master of Shadow and Desires. There was a time when the three personalities worked in harmony to provide happiness all throughout Roika.
But one day, Shelid was consumed by the dark nature of the Shadow and started to lust for power and the control of Roika. There was one who stood in the way of Shelid's domination of Roika and that was Bobor. To get rid of Bobor, Shelid deceived Ipuli by telling lies about Bobor's intentions to control Roika. Convinced by Shelid's statements, Ipuli went after Bobor. Ipuli created numerous fierce and magical creatures to help him chase away Bobor, but Shelid was able to control the creatures and use them to complete his plan to dominate Roika. Under Shelid's influence and power, these creatures turned into monsters and took away the revolution-genesis-gear from the Dwarves.
While in exile, Bobor sought help from the Human inhabitants of Roika to destroy the evil creatures plaguing the land and stop the chaotic rule of Shelid. He passed on the Mystical Arts of using Strength, Intellect and Compassion and the Magic of Flight to man. From then on continues the struggle of the warrior-citizens of Roika to bring back peace and balance that was once abundant in the world created by the Five Gods of Lais.

Installation

STEP 1. Run setup.exe to begin the CABAL Online installation.
STEP 2. Use the browse button to determine where to install the client.
STEP 3. Choose where to install the Cabal Online shortcut.
STEP 4. Decide where the game icons are to be located.
STEP 5. Confirm the installation options before proceeding with the installation.
STEP 6. After clicking 'Install', the installation process will begin.
STEP 7. Once installation is complete, tick the check box and click Finish to begin playing.

Downloads Cabal Online

You have to download the most current versions of DirectX and the most current driver for your graphics card. Keep in mind there may be different versions of the driver depending on your OS.

Quests

Hidden Quest
The most basic type of quest that is similar to field quest, but has less relations to the main scenario. The rewards are simple items and a decent amount of experience points. Scenario Quest
A story-telling type quest that is based on Cabal Online's game scenario. Field Quest:
Field quests are similar to hidden quests, but they are specifically for undergoing Dungeon Quests. The Field Quest is similar to the simple quests but lead up to the Dungeon Quest. Dungeon Quest:
Dungeon Quests are often related to field quests, and sometimes they are necessary to undergo Rank-Up tests as well. They are more difficult to undergo than field quests. .

Force Blader

"Bladers" are those who have mastered the "second form of force" that were inherited since the Nevareth Exodus. According to the Sage Tower, blader skills originate from a type of martial art that was practiced in an eastern country of the Lost Age, and the martial art was discovered and developed during the Honorable Age. The first generation of the 7 sages then developed the present form of blader skills.
Their practice is focused on maximizing physical abilities by using force, and they prioritize dazzling technique and speed over destructive power. In the beginning, they used various kinds of weapons, but they quickly realized that the best partners for their skills were dual swords, and settled with them. Since then, they use single or double bladed dual swords as their primary weapons, and wear light armor such as "Martial Suit Set" from the Huan continent for speed.
Just like the warriors, bladers have very limited understanding of force, and so mainly practice physical strength and agility more than studying the knowledge of force, which requires intelligence.
Experienced bladers are said to be able to create multiple doppelgangers by maximizing their agility, and to bring instant death to their enemies by summoning deadly Astral Weapons which are the results of their spiritual awakening in force.

Force Shielders

The invention of "Crystal" has created another possibility in force control. Force Shielders noticed that Force Archer's Astral Bow can efficiently support long-range force control, so they studied how to precisely condense force around Crystal so that the force would not disperse while attacking enemies, and created the Astral Shield as the result.
The creation of the Astral Shield opened a new chapter in the history of Nevarethian armor. The Astral Shield has such high defense strength that it can serve offensive purposes as well. Warriors and Bladers, who desperately needed a better way to fight and defend have become Force Shielders. They wanted higher defense as well as establishing their own unique battle style. Thus, they started using the heaviest armor such as Warrior's Armor Suit while carrying the Astral Shield.
Force Shielders specialize in short-range force control, which means that they are incapable of doing long-range attacks. However, they make up for this weakness by developing supporting magic spells which increase their attack strength by manipulating outer forces near their bodies. It's these methods which match those of the Wizard's strongest asset.
This revolutionary invention has become a turning point in the Nevarethian battle style. Force Shielders must invest a lot of their effort in physical strength in order to be equipped with Armor Suit, the strongest yet heaviest armor, as well as an understanding of force in order to skillfully control force. They also need to consider dexterity for decent hit rate since they can only use one-handed swords.
Experienced Force Shielders know various ways of manipulating Astral Shields, and can perfect their defense if they master in short-range force control.

Force Archer

Among the Authentic Six, "Force Archer", "Force Shielder" and "Force Blader" did not originate from the Sage Tower like the other three skills. They have been developed independently over hundreds of years since the Nevareth Exodus. In the past they were referred to as "Force Handler", but this has now become a set term which refers to all of the 6 authentic skills.
Among the three independent combat skills, "Force Archers" originated from the Wizard group. They realized the potential of long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlersthat the relation between range and space is in inverse proportion to the one between space and power.
The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it.
This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility.
Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor.
Experienced Force Archers can perform quick long-range force attacks and if they achieve a master level in force control they can deliver a fatal blow to an enemy from a far distance with one shot.

Blader

There are a total of 6 combat skills known as the "Authentic Six" which have been inherited among the Nevarethians. Among the Authentic Six, the "Warrior", "Blader" and "Wizard" skills were established before Nevareth Exodus, the Honorable Age. According to theory, at the time when Core Technology was at its peak, hundreds of groups were practicing and studying their own unique skills. However, the current skills were developed by the first generation of the 7 Sages, based on the Nevareth Exodus survivors' knowledge.
"Warriors" are those who have inherited the very first form of "force". They practice physical strength by using force rather than manipulating it, thus being a warrior requires being more physically superior than those of the other forms of force.
As they prioritize physical power over technique and speed, their fights are often more thrilling and dynamic. On the contrary, their understanding of force manipulation is quite limited, and thus their intelligence is given less priority in their training.
However, experienced warriors are said to be able to awaken their latent abilities by using force to become berserker warriors and summon Astral Weapons by experiencing a spiritual awakening in force.

Warrior

There are a total of 6 combat skills known as the "Authentic Six" which have been inherited among the Nevarethians. Among the Authentic Six, the "Warrior", "Blader" and "Wizard" skills were established before Nevareth Exodus, the Honorable Age. According to theory, at the time when Core Technology was at its peak, hundreds of groups were practicing and studying their own unique skills. However, the current skills were developed by the first generation of the 7 Sages, based on the Nevareth Exodus survivors' knowledge.
"Warriors" are those who have inherited the very first form of "force". They practice physical strength by using force rather than manipulating it, thus being a warrior requires being more physically superior than those of the other forms of force.
As they prioritize physical power over technique and speed, their fights are often more thrilling and dynamic. On the contrary, their understanding of force manipulation is quite limited, and thus their intelligence is given less priority in their training.
However, experienced warriors are said to be able to awaken their latent abilities by using force to become berserker warriors and summon Astral Weapons by experiencing a spiritual awakening in force.

Home

Long ago, the CABAL cleansed the land with fury and destruction. Amidst the needless devastation, seven great masters of Force Power led the remaining survivors to rebuild. Now, almost a thousand years later, the CABAL are puppeteering the evil again, breeding a child to be king and once again cleanse the land. It is up to you to face the invaders of Nevareth and uncover the conspiracy behind it... Amongst the 100+ NPCs in CABAL, you'll find friends and foes, good and evil. But remain vigilant! As sides change, some allies may turn on you, while former enemies can now be trusted...